UGC 6v6 configs

This commit is contained in:
Nobel Harvards 2016-02-03 17:30:12 +11:00
parent aa299767ce
commit b8bfe0d1b5
8 changed files with 335 additions and 0 deletions

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cfg/ugc_6v_base.cfg Normal file
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//=== UGC standard league settings - executed map type UGC 6vs6 configs
//=== v.12-19-15
//=== UPDATED by doppel December 19, 2015
//=== THIS CONFIG IS AUTOMATICALLY EXECUTED BY GAMEMODE-SPECIFIC CONFIGS
//=== DO NOT MANUALLY EXEC THIS CFG
//=== Matches are started with map type cfgs, Exmaple: ugc_6v_stopwatch.cfg
//=== Need Help! go to http://ugcleague.com/contact_us.cfm to fine a way to contact us.
//Server Logging Parameters
log on
mp_logdetail "3"
sv_contact "ugcleague.com/contact_us.cfm"
//Load customizable settings
exec "ugc_6v_custom.cfg"
//Item Whitelist
mp_tournament_whitelist "cfg/whitelists/item_whitelist_ugc_6v6.txt"
tftrue_whitelist_id item_whitelist_ugc_6v6
//Required SourceTV Settings - STV recording is mandatory
tv_chattimelimit "1"
tv_enable "1"
tv_delay "90"
tv_delaymapchange "1"
tv_maxrate "8000"
tv_transmitall "1"
//Competitive Settings
tf_allow_player_use "0"
tf_allow_sliding_taunt "0"
tf_arena_first_blood "0"
tf_arena_round_time "0"
tf_arena_use_queue "0"
tf_avoidteammates_pushaway "0"
tf_clamp_airducks "1"
tf_ctf_bonus_time "0"
tf_damage_disablespread "1"
tf_flag_caps_per_round "0"
tf_forced_holiday "0"
tf_overtime_nag "0"
tf_playergib "1"
tf_player_spell_drop_on_death_rate "0"
tf_preround_push_from_damage_enable "1"
tf_spawn_glows_duration "5"
tf_spells_enabled "0"
tf_teamtalk "1"
tf_tournament_classlimit_scout "2"
tf_tournament_classlimit_soldier "2"
tf_tournament_classlimit_pyro "2"
tf_tournament_classlimit_demoman "1"
tf_tournament_classlimit_heavy "1"
tf_tournament_classlimit_engineer "1"
tf_tournament_classlimit_medic "1"
tf_tournament_classlimit_sniper "2"
tf_tournament_classlimit_spy "2"
tf_tournament_hide_domination_icons "1"
tf_use_fixed_weaponspreads "1"
tf_weapon_criticals "0"
tf_weapon_criticals_melee "0"
//Game Specific
mp_allowspectators "1"
mp_autocrosshair "0"
mp_autoteambalance "0"
mp_bonusroundtime "0"
mp_chattime "10"
mp_disable_respawn_times "0"
mp_enableroundwaittime "1"
mp_fadetoblack "0"
mp_falldamage "1"
mp_footsteps "1"
mp_forceautoteam "0"
mp_forcecamera "1"
mp_forcerespawn "1"
mp_fraglimit "0"
mp_friendlyfire "0"
mp_highlander "0"
mp_idledealmethod "0"
mp_idlemaxtime "0"
mp_match_end_at_timelimit "1"
mp_respawnwavetime "10"
mp_stalemate_enable "0"
mp_stalemate_timelimit "0"
mp_teamplay "0"
mp_teams_unbalance_limit "0"
mp_time_between_capscoring "30"
mp_tournament "1"
mp_tournament_allow_non_admin_restart "0"
mp_tournament_readymode "0"
mp_tournament_readymode_countdown "10"
mp_tournament_readymode_min "2"
mp_tournament_readymode_team_size "5"
mp_weaponstay "0"
//Base Rule set overwritten in gametype configs
mp_windifference "0"
mp_windifference_min "0"
//Server Settings
decalfrequency "60"
host_framerate "0"
sv_allow_color_correction "0"
sv_allow_voice_from_file "0"
sv_allow_votes "0"
sv_allow_wait_command "0"
sv_allowdownload "1"
sv_allowupload "0"
sv_alltalk "0"
sv_cacheencodedents "1"
sv_cheats "0"
sv_consistency "1"
sv_enableoldqueries "0"
sv_forcepreload "1"
sv_gravity "800"
sv_lan "0"
sv_pausable "1"
sv_pure "2"
sv_pure_kick_clients "1"
sv_pure_trace "1"
sv_rcon_log "1"
sv_showladders "0"
sv_specaccelerate "5"
sv_specnoclip "1"
sv_specspeed "3"
sv_turbophysics "1"
sv_voiceenable "1"
sv_vote_allow_specators "0"
sv_vote_issue_changelevel_allowed "0"
sv_vote_issue_kick_allowed "0"
sv_vote_issue_nextlevel_allowed "0"
sv_vote_issue_nextlevel_allowextend "0"
sv_vote_issue_nextlevel_choicesmode "0"
sv_vote_issue_restart_game_allowed "0"
sv_vote_issue_scramble_teams_allowed "0"
sv_vote_kick_ban_duration "0"
//Network Settings
sv_client_cmdrate_difference "30"
sv_client_max_interp_ratio "1"
sv_client_min_interp_ratio "1"
sv_client_predict "1"
sv_maxrate "100000"
sv_maxupdaterate "66"
sv_maxcmdrate "66"
sv_mincmdrate "50"
sv_minrate "1500"
sv_minupdaterate "50"

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cfg/ugc_6v_custom.cfg Normal file
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//=== UGC customizable settings - executed by map type UGC 6vs6 configs
//=== v.05-07-14
//=== UPDATED by .Blazingboy May 7, 2014
//=== THIS CONFIG IS AUTOMATICALLY EXECUTED BY GAMEMODE-SPECIFIC CONFIGS
//=== DO NOT MANUALLY EXEC THIS CFG
//=== Matches are started with map type cfgs, Exmaple: ugc_6v_stopwatch.cfg
//=== Need Help! go to http://ugcleague.com/contact_us.cfm to fine a way to contact us.
//=== SERVER ADMIN CUSTOMIZABLE ==
//=== SETTTINGS HERE are customizable by the server admin.
//=== Be sure you set your rcon password and any join passwords in your server.cfg
//Game Server name, you may add your Clan Tag to hostname
hostname "UGC 6v6 Match"
//SourceTV server name, you may add your Clan Tag
tv_name "UGC 6v6 Match TV"
//SourceTV bot name, as it will be visible on the in-game scoreboard
tv_title "UGC 6v6 Match TV"
//Set autorecord, you may disable this if your server uses an autorecord SM plugin
tv_autorecord "1"
//NOTE: You are required to keep a copy of SourceTV demos for two weeks after a Match - disable only if you record manually.
//Optional, uncomment to set to your server 'max players' limit, to prevent sourcetv from adding a player slot, set to your server's SLOT LIMIT.
sv_visiblemaxplayers "-1"
//Optional, set spectators on SourceTV. May be necessary for certain server providers, you may also set it to a reasonable limit of spectators, uncomment to use.
//tv_maxclients "0"

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cfg/ugc_6v_golden.cfg Normal file
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//=== UGC 6vs6 TF2 MATCH Config v.05-07-14
//=== UPDATED by .Blazingboy May 7, 2014
//=== THIS CONFIG IS FOR Standard CP MAP types
//=== Execute this cfg to start matches on CP maps liek cp_granary.
//=== At match end, exec ugc_off.cfg to reset the server to your normal setup
//=== Sets the league config as server default for duration of match
//=== Need Help! go to http://ugcleague.com/contact_us.cfm to fine a way to contact us.
//=== used for pure 2 player file consistency enforcement on all players on server
servercfgfile "ugc_6v_golden.cfg"
//== Loads Basic League Settings and Custom cfg settings
exec "ugc_6v_base.cfg"
//=== Gameplay Settings for Standard type maps ===
mp_winlimit "1"
mp_maxrounds "0"
mp_timelimit "10"
mp_tournament_stopwatch "0"
mp_tournament_restart
say "UGC 6v6 TF2 golden cfg v.05-07-14 executed, reload map once before start"
say "Golden Rules - Max 1 caps or team with mid cap in 10 mins win"
say "Overtime! Match score should be tie after 2 halves. Next Round Win the Match"
say "Exec ugc_off.cfg at match end to reset server."

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cfg/ugc_6v_koth.cfg Normal file
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//=== UGC 6vs6 TF2 MATCH Config v.05-07-14
//=== UPDATED by .Blazingboy May 7, 2014
//=== THIS CONFIG IS FOR King of the Hill MAP types
//=== Execute this cfg to start matches on King of the Hill maps like koth_viaduct.
//=== At match end, exec ugc_off.cfg to reset the server to your normal setup
//=== Sets the league config as server default for duration of match
//=== Need Help! go to http://ugcleague.com/contact_us.cfm to fine a way to contact us.
//=== used for pure 2 player file consistency enforcement on all players on server
servercfgfile "ugc_6v_koth.cfg"
//== Loads Basic League Settings and Custom cfg settings
exec "ugc_6v_base.cfg"
//=== Gameplay Settings for King of the Hill type maps ===
mp_winlimit "3"
mp_maxrounds "0"
mp_timelimit "0"
mp_tournament_stopwatch "0"
mp_tournament_restart
say "UGC 6v6 TF2 King of the Hill cfg v.05-07-14, reload map once before start"
say "King of the Hill Rules - Winner is first to reach 4 TOTAL Caps"
say "King of the Hill Rules - Max 3 caps allowed in round 1"
say "Exec ugc_off.cfg at match end to reset server."

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//=== UGC 6vs6 TF2 MATCH Config v.05-07-14
//=== UPDATED by .Blazingboy May 7, 2014
//=== THIS CONFIG IS FOR King of the Hill MAP types
//=== Execute this cfg to start matches on King of the Hill maps like koth_viaduct.
//=== At match end, exec ugc_off.cfg to reset the server to your normal setup
//=== Sets the league config as server default for duration of match
//=== Need Help! go to http://ugcleague.com/contact_us.cfm to fine a way to contact us.
//=== used for pure 2 player file consistency enforcement on all players on server
servercfgfile "ugc_6v_koth_overtime.cfg"
//== Loads Basic League Settings and Custom cfg settings
exec "ugc_6v_base.cfg"
//=== Gameplay Settings for King of the Hill type maps ===
mp_winlimit "1"
mp_maxrounds "0"
mp_timelimit "0"
mp_tournament_stopwatch "0"
mp_tournament_restart
say "UGC 6v6 TF2 King of the Hill Overtime cfg v.05-07-14, reload map once before start"
say "King of the Hill Rules - Winner is first to reach 4 TOTAL Caps"
say "King of the Hill Rules - Max 3 caps allowed in round 1"
say "Overtime! Match score should be tie after 2 halves. Next Round Win the Match"
say "Exec ugc_off.cfg at match end to reset server."

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cfg/ugc_6v_standard.cfg Normal file
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//=== UGC 6vs6 TF2 MATCH Config v.05-07-14
//=== UPDATED by .Blazingboy May 7, 2014
//=== This CONFIG IS FOR Standard CP MAP types
//=== Execute this cfg to start matches on CP maps like cp_granary.
//=== At match end, exec ugc_off.cfg to reset the server to your normal setup
//=== Sets the league config as server default for duration of match
//=== Need Help! go to http://ugcleague.com/contact_us.cfm to fine a way to contact us.
//=== used for pure 2 player file consistency enforcement on all players on server
servercfgfile "ugc_6v_standard.cfg"
//== Loads Basic League Settings and Custom cfg settings
exec "ugc_6v_base.cfg"
//=== Gameplay Settings for Standard type maps ===
mp_winlimit "4"
mp_maxrounds "0"
mp_timelimit "30"
mp_tournament_stopwatch "0"
mp_tournament_restart
say "UGC 6v6 TF2 Standard cfg v.05-07-14 executed, reload map once before start"
say "CP Rules - Match Winner is first to reach 5 TOTAL Caps"
say "CP Rules - Max 4 caps or 30 mins allowed in round 1"
say "Exec ugc_off.cfg at match end to reset server."

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//=== UGC 6vs6 TF2 MATCH Config v.05-07-14
//=== UPDATED by .Blazingboy May 7, 2014
//=== This CONFIG IS FOR Standard CP MAP types
//=== Execute this cfg to start matches on CP maps like cp_granary.
//=== At match end, exec ugc_off.cfg to reset the server to your normal setup
//=== Sets the league config as server default for duration of match
//=== Need Help! go to http://ugcleague.com/contact_us.cfm to fine a way to contact us.
//=== used for pure 2 player file consistency enforcement on all players on server
servercfgfile "ugc_6v_standard_overtime.cfg"
//== Loads Basic League Settings and Custom cfg settings
exec "ugc_6v_base.cfg"
//=== Gameplay Settings for Standard type maps ===
mp_winlimit "1"
mp_maxrounds "0"
mp_timelimit "30"
mp_tournament_stopwatch "0"
mp_tournament_restart
say "UGC 6v6 TF2 Standard overtime cfg v.05-07-14 executed, reload map once before start"
say "CP Rules - Match Winner is first to reach 5 TOTAL Caps"
say "CP Rules - Max 4 caps or 30 mins allowed in round 1"
say "Overtime! Match score should be tie after 2 halves. Next Round Win the Match"
say "Exec ugc_off.cfg at match end to reset server."

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cfg/ugc_6v_stopwatch.cfg Normal file
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//=== UGC 6vs6 TF2 MATCH Config v.05-07-14
//=== UPDATED by .Blazingboy May 7, 2014
//=== THIS CONFIG IS FOR STOPWATCH type Maps
//=== Execute this CFG to start the match on Attack-Defend Maps like cp_gravelpit, pl_badwater
//=== At match end, exec ugc_off.cfg to reset the server to your normal setup
//=== Sets the league config as server default for duration of match
//=== Need Help! go to http://ugcleague.com/contact_us.cfm to fine a way to contact us.
//=== used for pure 2 player file consistency enforcement on all players on server
servercfgfile "ugc_6v_stopwatch.cfg"
//== Loads Basic League Settings and Custom cfg settings
exec "ugc_6v_base.cfg"
//=== Gameplay Settings for Payload & Attack-Defend type maps ===
mp_winlimit "0"
mp_maxrounds "2"
mp_timelimit "0"
mp_tournament_stopwatch "1"
mp_tournament_restart
say "UGC 6v6 TF2 Stopwatch cfg v.05-07-14 executed, reload map once before start"
Say "Payload & Attack-Defend Map Rules = Winner is best 2/3 Stopwatch Halves"
say "Exec ugc_off.cfg at match end to reset server."