mirror of
https://github.com/Oldcustard/ozfort-server-configs
synced 2025-06-26 07:14:24 +10:00
50 lines
1.5 KiB
Plaintext
50 lines
1.5 KiB
Plaintext
"GameInfo"
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{
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game "Team Fortress 2"
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type multiplayer_only
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nomodels 1
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nohimodel 1
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nocrosshair 0
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hidden_maps
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{
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"test_speakers" 1
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"test_hardware" 1
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}
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nodegraph 0
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GameData "tf.fgd"
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InstancePath "maps/instances/"
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advcrosshair 1
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FileSystem
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{
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SteamAppId 440 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
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ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
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//
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// The code that loads this file automatically does a few things here:
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//
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// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
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// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
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// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
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// 3. For the first "Game" search path, it adds a search path called "MOD".
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// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
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//
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//
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// Search paths are relative to the base directory, which is where hl2.exe is found.
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//
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// |gameinfo_path| points at the directory where gameinfo.txt is.
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// We always want to mount that directory relative to gameinfo.txt, so
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// people can mount stuff in c:\mymod, and the main game resources are in
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// someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
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//
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SearchPaths
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{
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Game |gameinfo_path|.
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Game tf
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Game |all_source_engine_paths|hl2
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}
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}
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}
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