2012-03-18 13:41:01 +11:00

128 lines
8.0 KiB
INI

////// OZFORTRESS TF2 SERVER CONFIG
////// Last Edited: 18th, March 2012
////// By wm
//// Base
exec hostname.cfg
exec rcon.cfg
exec replay.cfg
mapcyclefile mapcycle.txt
motdfile motd.txt
decalfrequency "30" // Waiting time between sprays
fps_max "0" // Do not change for 1000fps server
sv_password "" // Password to join the server
sv_region "5" // The region of the world to report this server in: 0 = US East, 1 = US West, 2 = South America, 3 = Europe, 4 = Asia, 5 = Australia, 6 = Middle East, 7 = Africa, 255 = World
sv_pure "2" // Forces all clients to use content that matches the server: 0 = Disabled, 1 = Whitelist, 2 = Steam
sv_pure_kick_clients "1" // 0 = Issue a warning to the client with mismatching files, 1 = Kick client
sv_pure_trace "1" // 1 = Print a message whenever a client is verifying a CRC for a file
sv_consistency "1" // Enable or disable enforcing file consistency for critical files
sv_maxrate "30000" // Max bandwidth rate allowed on server: 0 = unlimited
sv_minrate "5000" // Min bandwidth rate allowed on server: 0 = unlimited
sv_maxupdaterate "66" // Maximum updates per second that the server will allow
sv_minupdaterate "33" // Minimum updates per second that the server will allow
sv_maxcmdrate "66" // Sets the maximum value for cl_cmdrate (If sv_mincmdrate is > 0)
sv_mincmdrate "33" // This sets the minimum value for cl_cmdrate: 0 = unlimited
sv_client_cmdrate_difference "33" // Force cl_cmdrate to be ± <n> units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate
sv_client_max_interp_ratio "5" // Limit the value of cl_interp_ratio for connected clients: -1 = cvar has no effect
sv_client_min_interp_ratio "1" // Limit the value of cl_interp_ratio for connected clients: -1 = let clients set cl_interp_ratio to anything
sv_client_predict "-1" // Force the value of cl_predict for connected clients: -1 = let clients set cl_predict to anything, 0 = force cl_predict to 0, 1 = force cl_predict to 1
sv_allow_wait_command "1" // Allow or disallow clients using the wait command
sv_allowdownload "1" // Allow clients to download files
sv_allowupload "1" // Allow clients to upload customizations files
sv_alltalk "1" // Allow or disallow hearing all other players, no team restrictions
sv_cheats "0" // Allow or disallow cheats on server
sv_gravity "800" // World gravity
sv_lan "0" // 0 = Internet & LAN, 1 = LAN only (no heartbeat, no authentication, no non-class C addresses)
sv_master_legacy_mode "1" // 1 = Use old code to communicate with master servers
sv_pausable "0" // Allow or disallow the server to be paused by clients
sv_rcon_banpenalty "0" // Minutes to ban users who fail rcon authentication
sv_rcon_log "1" // Enable or disable rcon logging
sv_rcon_maxfailures "10" // Times a user can fail rcon authentication before being banned
sv_rcon_minfailures "5" // Times a user can fail rcon authentication in <sv_rcon_minfailuretime> before being banned
sv_rcon_minfailuretime "30" // Seconds to track failed rcon authentications
sv_turbophysics "1" // Turns on turbo physics (uses less CPU)
sv_voiceenable "1" // Enables voice chat
log off // Server logging < on | off >
//// SourceTV
tv_enable "1" // Enable or disable SourceTV on local server
tv_password "potato" // Password to join the SourceTV
tv_relaypassword "" // Password for relay proxies to join the SourceTV
tv_title "An ozfortress.com presentation" // Title for SourceTV spectator UI
tv_allow_camera_man "0" // Allow or disallow spectators to become SourceTV camera man
tv_allow_static_shots "0" // Allow or disallow auto director fixed camera shots
tv_autoretry "1" // Relay proxies retry connection after network timeout
tv_chattimelimit "2" // Limit spectators to chat only every <n> seconds
tv_delay "0" // Seconds to delay broadcast
tv_delaymapchange "1" // Enable or disable map change delay until broadcast is complete
tv_dispatchmode "1" // Dispatch clients to relay proxies: 0 = Never, 1 = If appropriate, 2 = Always
tv_maxclients "8" // Max clients in SourceTV
tv_maxrate "5000" // Max spectator bandwidth rate allowed: 0 = Unlimited
tv_relayvoice "1" // Enable or disable relay of player voice chat
tv_snapshotrate "16" // World snapshots broadcasted per second
tv_timeout "30" // Seconds for relay proxy to timeout
tv_transmitall "1" // 0 = Only transmit entities in auto director view, 1 = Transmit all entities
//// Gameplay
mp_allowspectators "1" // Allow or disallow spectating
mp_autoteambalance "0" // Enable or disable automatically balanced team sizes
mp_bonusroundtime "0" // Time after round win until round restarts (Free kills)
mp_chattime "15" // Time players can chat after the game is over
mp_disable_respawn_times "1" // Enable or disable instaspawn
mp_enableroundwaittime "0" // Enable or disable freeze time at beginning of round (bugs dustbowl if disabled?)
mp_forcecamera "0" // 0 = Dead players can spectate anyone, 1 = Team members only
mp_forcerespawn "0" // Enable or disable forcing players to respawn when the respawn timer hits zero
mp_friendlyfire "0" // Allows or disallow team members to injure each other
mp_idledealmethod "0" // 0 = Do nothing, 1 = Sends to spectator and kick if still idle, 2 = Kick
mp_match_end_at_timelimit "1" // End the match when mp_timelimit hits instead of waiting for end of the current round
mp_maxrounds "1" // Max number of rounds to play before server changes maps
mp_respawnwavetime "0" // Time between respawn waves (changes require map restart)
mp_stalemate_enable "0" // Enable or disable stalemate mode
mp_teams_unbalance_limit "0" // Difference in team sizes before mp_autoteambalance kicks in: 0 = Disabled
mp_time_between_capscoring "0" // Delay between scoring of owned capture points (what?)
mp_timelimit "0" // Duration of the map in minutes
mp_tournament "0" // Enable or disable tournament mode
mp_tournament_allow_non_admin_restart "0" // Allow or disallow mp_tournament_restart command to be issued by players other than admin
mp_tournament_stopwatch "0" // Enables or disables stop watch scoring mode
mp_winlimit "1" // Max score one team can reach before map ends
mp_timelimit "20"
tf_arena_first_blood "0" // Crit bonus for first kill in an arena round
tf_arena_max_streak "0" // Scrambles teams if one team reaches this streak
tf_arena_preround_time "5" // Pre-Round time in seconds
tf_arena_round_time "0" // Round time in seconds
tf_arena_use_queue "0" // Enable or disable spectator queue system for Arena
tf_clamp_airducks "1" // How many times players can duck per jump
tf_ctf_bonus_time "0" // How long an entire team gains crits when they cap
tf_damage_disablespread "0" // Enable or disable random damage spread
tf_flags_caps_per_round "0" // How many caps make up a "win"
tf_overtime_nag "0" // OVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIME
tf_teamtalk "1" // Allow alive/dead teammates to talk with each other during a match
tf_tournament_hide_domination_icons "0" // Forces clients to not display the domination icons above their nemesiseseses
tf_use_fixed_weaponspreads "0" // Enable or disable consistant weapon spread
tf_weapon_criticals "1" // Enable or disable random critical attacks
tf_tournament_classlimit_demoman "-1" // Per-team Demoman limit
tf_tournament_classlimit_engineer "-1" // Per-team Engineer limit
tf_tournament_classlimit_heavy "-1" // Per-team Heavy limit
tf_tournament_classlimit_medic "-1" // Per-team Medic limit
tf_tournament_classlimit_pyro "-1" // Per-team Pyro limit
tf_tournament_classlimit_scout "-1" // Per-team Scout limit
tf_tournament_classlimit_sniper "-1" // Per-team Sniper limit
tf_tournament_classlimit_soldier "-1" // Per-team Soldier limit
tf_tournament_classlimit_spy "-1" // Per-team Spy limit
// tr_walkway_rc2 related settings
mp_humans_must_join_team "red"
sv_downloadurl "changemetoyourserver"