// // To enable replay, modify this file, and either replay_local_http.cfg or replay_ftp.cfg (see below), then // run your server with something like: // // srcds -game tf -console +exec replay.cfg // // The replay system will do a sanity check at startup to help you debug any issues. // // Enable replay! replay_enable "1" // How often we dump replay data. You should not need to modify this value. replay_block_dump_interval "15" // This is the method by which clients download replay data. At the moment, only HTTP is available. replay_fileserver_protocol "http" // // NOTE: UNCOMMENT *ONE* OF THE FOLLOWING TWO 'EXEC' LINES, AND MAKE SURE YOU EDIT THE CORRESPONDING FILE. // // - The "local HTTP" method requires that you run a web server on the same machine as your game server. // - The "FTP" method allows you to offload replay data to another machine (which must be running a web // server) over FTP. Clients will download their replay data over HTTP. // exec replay_local_http.cfg //exec replay_ftp.cfg