////// OZFORTRESS TF2 SERVER CONFIG ////// Last Edited: 18th, March 2012 ////// By wm //// Base exec hostname.cfg exec rcon.cfg exec replay.cfg mapcyclefile mapcycle.txt motdfile motd.txt decalfrequency "30" // Waiting time between sprays fps_max "0" // Do not change for 1000fps server sv_password "" // Password to join the server sv_region "5" // The region of the world to report this server in: 0 = US East, 1 = US West, 2 = South America, 3 = Europe, 4 = Asia, 5 = Australia, 6 = Middle East, 7 = Africa, 255 = World sv_pure "2" // Forces all clients to use content that matches the server: 0 = Disabled, 1 = Whitelist, 2 = Steam sv_pure_kick_clients "1" // 0 = Issue a warning to the client with mismatching files, 1 = Kick client sv_pure_trace "1" // 1 = Print a message whenever a client is verifying a CRC for a file sv_consistency "1" // Enable or disable enforcing file consistency for critical files sv_maxrate "30000" // Max bandwidth rate allowed on server: 0 = unlimited sv_minrate "5000" // Min bandwidth rate allowed on server: 0 = unlimited sv_maxupdaterate "66" // Maximum updates per second that the server will allow sv_minupdaterate "33" // Minimum updates per second that the server will allow sv_maxcmdrate "66" // Sets the maximum value for cl_cmdrate (If sv_mincmdrate is > 0) sv_mincmdrate "33" // This sets the minimum value for cl_cmdrate: 0 = unlimited sv_client_cmdrate_difference "33" // Force cl_cmdrate to be ± units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate sv_client_max_interp_ratio "5" // Limit the value of cl_interp_ratio for connected clients: -1 = cvar has no effect sv_client_min_interp_ratio "1" // Limit the value of cl_interp_ratio for connected clients: -1 = let clients set cl_interp_ratio to anything sv_client_predict "-1" // Force the value of cl_predict for connected clients: -1 = let clients set cl_predict to anything, 0 = force cl_predict to 0, 1 = force cl_predict to 1 sv_allow_wait_command "1" // Allow or disallow clients using the wait command sv_allowdownload "1" // Allow clients to download files sv_allowupload "1" // Allow clients to upload customizations files sv_alltalk "1" // Allow or disallow hearing all other players, no team restrictions sv_cheats "0" // Allow or disallow cheats on server sv_gravity "800" // World gravity sv_lan "0" // 0 = Internet & LAN, 1 = LAN only (no heartbeat, no authentication, no non-class C addresses) sv_master_legacy_mode "1" // 1 = Use old code to communicate with master servers sv_pausable "0" // Allow or disallow the server to be paused by clients sv_rcon_banpenalty "0" // Minutes to ban users who fail rcon authentication sv_rcon_log "1" // Enable or disable rcon logging sv_rcon_maxfailures "10" // Times a user can fail rcon authentication before being banned sv_rcon_minfailures "5" // Times a user can fail rcon authentication in before being banned sv_rcon_minfailuretime "30" // Seconds to track failed rcon authentications sv_turbophysics "1" // Turns on turbo physics (uses less CPU) sv_voiceenable "1" // Enables voice chat log off // Server logging < on | off > //// SourceTV tv_enable "1" // Enable or disable SourceTV on local server tv_password "potato" // Password to join the SourceTV tv_relaypassword "" // Password for relay proxies to join the SourceTV tv_title "An ozfortress.com presentation" // Title for SourceTV spectator UI tv_allow_camera_man "0" // Allow or disallow spectators to become SourceTV camera man tv_allow_static_shots "0" // Allow or disallow auto director fixed camera shots tv_autoretry "1" // Relay proxies retry connection after network timeout tv_chattimelimit "2" // Limit spectators to chat only every seconds tv_delay "0" // Seconds to delay broadcast tv_delaymapchange "1" // Enable or disable map change delay until broadcast is complete tv_dispatchmode "1" // Dispatch clients to relay proxies: 0 = Never, 1 = If appropriate, 2 = Always tv_maxclients "8" // Max clients in SourceTV tv_maxrate "5000" // Max spectator bandwidth rate allowed: 0 = Unlimited tv_relayvoice "1" // Enable or disable relay of player voice chat tv_snapshotrate "16" // World snapshots broadcasted per second tv_timeout "30" // Seconds for relay proxy to timeout tv_transmitall "1" // 0 = Only transmit entities in auto director view, 1 = Transmit all entities //// Gameplay mp_allowspectators "1" // Allow or disallow spectating mp_autoteambalance "0" // Enable or disable automatically balanced team sizes mp_bonusroundtime "0" // Time after round win until round restarts (Free kills) mp_chattime "15" // Time players can chat after the game is over mp_disable_respawn_times "1" // Enable or disable instaspawn mp_enableroundwaittime "0" // Enable or disable freeze time at beginning of round (bugs dustbowl if disabled?) mp_forcecamera "0" // 0 = Dead players can spectate anyone, 1 = Team members only mp_forcerespawn "0" // Enable or disable forcing players to respawn when the respawn timer hits zero mp_friendlyfire "0" // Allows or disallow team members to injure each other mp_idledealmethod "0" // 0 = Do nothing, 1 = Sends to spectator and kick if still idle, 2 = Kick mp_match_end_at_timelimit "1" // End the match when mp_timelimit hits instead of waiting for end of the current round mp_maxrounds "1" // Max number of rounds to play before server changes maps mp_respawnwavetime "0" // Time between respawn waves (changes require map restart) mp_stalemate_enable "0" // Enable or disable stalemate mode mp_teams_unbalance_limit "0" // Difference in team sizes before mp_autoteambalance kicks in: 0 = Disabled mp_time_between_capscoring "0" // Delay between scoring of owned capture points (what?) mp_timelimit "0" // Duration of the map in minutes mp_tournament "0" // Enable or disable tournament mode mp_tournament_allow_non_admin_restart "0" // Allow or disallow mp_tournament_restart command to be issued by players other than admin mp_tournament_stopwatch "0" // Enables or disables stop watch scoring mode mp_winlimit "1" // Max score one team can reach before map ends mp_timelimit "20" tf_arena_first_blood "0" // Crit bonus for first kill in an arena round tf_arena_max_streak "0" // Scrambles teams if one team reaches this streak tf_arena_preround_time "5" // Pre-Round time in seconds tf_arena_round_time "0" // Round time in seconds tf_arena_use_queue "0" // Enable or disable spectator queue system for Arena tf_clamp_airducks "1" // How many times players can duck per jump tf_ctf_bonus_time "0" // How long an entire team gains crits when they cap tf_damage_disablespread "0" // Enable or disable random damage spread tf_flags_caps_per_round "0" // How many caps make up a "win" tf_overtime_nag "0" // OVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIME tf_teamtalk "1" // Allow alive/dead teammates to talk with each other during a match tf_tournament_hide_domination_icons "0" // Forces clients to not display the domination icons above their nemesiseseses tf_use_fixed_weaponspreads "0" // Enable or disable consistant weapon spread tf_weapon_criticals "1" // Enable or disable random critical attacks tf_tournament_classlimit_demoman "-1" // Per-team Demoman limit tf_tournament_classlimit_engineer "-1" // Per-team Engineer limit tf_tournament_classlimit_heavy "-1" // Per-team Heavy limit tf_tournament_classlimit_medic "-1" // Per-team Medic limit tf_tournament_classlimit_pyro "-1" // Per-team Pyro limit tf_tournament_classlimit_scout "-1" // Per-team Scout limit tf_tournament_classlimit_sniper "-1" // Per-team Sniper limit tf_tournament_classlimit_soldier "-1" // Per-team Soldier limit tf_tournament_classlimit_spy "-1" // Per-team Spy limit // tr_walkway_rc2 related settings mp_humans_must_join_team "red" sv_downloadurl "changemetoyourserver"