////// OZFORTRESS TF2 SERVER CONFIG ////// Last Edited: 28th, April 2010 //// Base exec hostname.cfg exec rcon.cfg // Global rcon password exec password.cfg // Local server password (sv_password) decalfrequency "30" // Waiting time between sprays fps_max "0" // Do not change for 1000fps server sv_region "5" // The region of the world to report this server in: 0 = US East, 1 = US West, 2 = South America, 3 = Europe, 4 = Asia, 5 = Australia, 6 = Middle East, 7 = Africa, 255 = World sv_pure "2" // Forces all clients to use content that matches the server: 0 = Disabled, 1 = Whitelist, 2 = Steam sv_pure_kick_clients "1" // 0 = Issue a warning to the client with mismatching files, 1 = Kick client sv_pure_trace "1" // 1 = Print a message whenever a client is verifying a CRC for a file sv_consistency "1" // Enable or disable enforcing file consistency for critical files sv_maxrate "30000" // Max bandwidth rate allowed on server: 0 = unlimited sv_minrate "5000" // Min bandwidth rate allowed on server: 0 = unlimited sv_maxupdaterate "66" // Maximum updates per second that the server will allow sv_minupdaterate "33" // Minimum updates per second that the server will allow sv_maxcmdrate "66" // Sets the maximum value for cl_cmdrate (If sv_mincmdrate is > 0) sv_mincmdrate "33" // This sets the minimum value for cl_cmdrate: 0 = unlimited sv_client_cmdrate_difference "33" // Force cl_cmdrate to be ± units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate sv_client_max_interp_ratio "5" // Limit the value of cl_interp_ratio for connected clients: -1 = cvar has no effect sv_client_min_interp_ratio "1" // Limit the value of cl_interp_ratio for connected clients: -1 = let clients set cl_interp_ratio to anything sv_client_predict "-1" // Force the value of cl_predict for connected clients: -1 = let clients set cl_predict to anything, 0 = force cl_predict to 0, 1 = force cl_predict to 1 sv_allow_wait_command "1" // Allow or disallow clients using the wait command sv_allowdownload "1" // Allow clients to download files sv_allowupload "1" // Allow clients to upload customizations files sv_alltalk "0" // Allow or disallow hearing all other players, no team restrictions sv_cheats "0" // Allow or disallow cheats on server sv_gravity "800" // World gravity sv_lan "0" // 0 = Internet & LAN, 1 = LAN only (no heartbeat, no authentication, no non-class C addresses) sv_master_legacy_mode "1" // 1 = Use old code to communicate with master servers sv_pausable "0" // Allow or disallow the server to be paused by clients sv_rcon_banpenalty "0" // Minutes to ban users who fail rcon authentication sv_rcon_log "1" // Enable or disable rcon logging sv_rcon_maxfailures "10" // Times a user can fail rcon authentication before being banned sv_rcon_minfailures "5" // Times a user can fail rcon authentication in before being banned sv_rcon_minfailuretime "30" // Seconds to track failed rcon authentications sv_turbophysics "1" // Turns on turbo physics (uses less CPU) sv_voiceenable "1" // Enables voice chat log off // Server logging < on | off > //// SourceTV tv_enable "1" // Enable or disable SourceTV on local server tv_password "potato" // Password to join the SourceTV tv_relaypassword "" // Password for relay proxies to join the SourceTV tv_title "An ozfortress.com presentation" // Title for SourceTV spectator UI tv_allow_camera_man "0" // Allow or disallow spectators to become SourceTV camera man tv_allow_static_shots "0" // Allow or disallow auto director fixed camera shots tv_autoretry "1" // Relay proxies retry connection after network timeout tv_chattimelimit "2" // Limit spectators to chat only every seconds tv_delay "90" // Seconds to delay broadcast tv_delaymapchange "1" // Enable or disable map change delay until broadcast is complete tv_dispatchmode "1" // Dispatch clients to relay proxies: 0 = Never, 1 = If appropriate, 2 = Always tv_maxclients "8" // Max clients in SourceTV tv_maxrate "5000" // Max spectator bandwidth rate allowed: 0 = Unlimited tv_relayvoice "1" // Enable or disable relay of player voice chat tv_snapshotrate "16" // World snapshots broadcasted per second tv_timeout "30" // Seconds for relay proxy to timeout tv_transmitall "1" // 0 = Only transmit entities in auto director view, 1 = Transmit all entities //// Gameplay mp_allowspectators "1" // Allow or disallow spectating mp_autoteambalance "0" // Enable or disable automatically balanced team sizes mp_bonusroundtime "15" // Time after round win until round restarts (Free kills) mp_chattime "15" // Time players can chat after the game is over mp_disable_respawn_times "0" // Enable or disable instaspawn mp_enableroundwaittime "1" // Enable or disable freeze time at beginning of round (bugs dustbowl if disabled?) mp_forcecamera "0" // 0 = Dead players can spectate anyone, 1 = Team members only mp_forcerespawn "0" // Enable or disable forcing players to respawn when the respawn timer hits zero mp_friendlyfire "0" // Allows or disallow team members to injure each other mp_idledealmethod "0" // 0 = Do nothing, 1 = Sends to spectator and kick if still idle, 2 = Kick mp_match_end_at_timelimit "1" // End the match when mp_timelimit hits instead of waiting for end of the current round mp_maxrounds "0" // Max number of rounds to play before server changes maps mp_respawnwavetime "10" // Time between respawn waves (changes require map restart) mp_stalemate_enable "0" // Enable or disable stalemate mode mp_teams_unbalance_limit "0" // Difference in team sizes before mp_autoteambalance kicks in: 0 = Disabled mp_time_between_capscoring "0" // Delay between scoring of owned capture points (what?) mp_timelimit "0" // Duration of the map in minutes mp_tournament "1" // Enable or disable tournament mode mp_tournament_allow_non_admin_restart "0" // Allow or disallow mp_tournament_restart command to be issued by players other than admin mp_tournament_stopwatch "0" // Enables or disables stop watch scoring mode mp_winlimit "0" // Max score one team can reach before map ends tf_arena_first_blood "0" // Crit bonus for first kill in an arena round tf_arena_max_streak "0" // Scrambles teams if one team reaches this streak tf_arena_preround_time "5" // Pre-Round time in seconds tf_arena_round_time "0" // Round time in seconds tf_arena_use_queue "0" // Enable or disable spectator queue system for Arena tf_clamp_airducks "1" // How many times players can duck per jump tf_ctf_bonus_time "0" // How long an entire team gains crits when they cap tf_damage_disablespread "1" // Enable or disable random damage spread tf_flags_caps_per_round "0" // How many caps make up a "win" tf_overtime_nag "1" // OVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIME tf_teamtalk "1" // Allow alive/dead teammates to talk with each other during a match tf_tournament_hide_domination_icons "0" // Forces clients to not display the domination icons above their nemesiseseses tf_use_fixed_weaponspreads "1" // Enable or disable consistant weapon spread tf_weapon_criticals "0" // Enable or disable random critical attacks tf_tournament_classlimit_demoman "-1" // Per-team Demoman limit tf_tournament_classlimit_engineer "-1" // Per-team Engineer limit tf_tournament_classlimit_heavy "-1" // Per-team Heavy limit tf_tournament_classlimit_medic "-1" // Per-team Medic limit tf_tournament_classlimit_pyro "-1" // Per-team Pyro limit tf_tournament_classlimit_scout "-1" // Per-team Scout limit tf_tournament_classlimit_sniper "-1" // Per-team Sniper limit tf_tournament_classlimit_soldier "-1" // Per-team Soldier limit tf_tournament_classlimit_spy "-1" // Per-team Spy limit //// Aliases alias push "exec push.cfg" alias pushhalves "exec pushhalves.cfg" alias stopwatch "exec stopwatch.cfg" alias ctf "exec ctf.cfg" alias scrim "exec scrim.cfg" alias ozfl "exec pushhalves.cfg" alias owl "exec push.cfg" alias owlfinals "exec pushhalves.cfg" alias restart "mp_tournament_restart; say ~* RESTARTING COS YOU IDIOTS FUCKED UP *~" alias reset "exec autoexec.cfg" // alias tv_stop "say Naughty! Use tv_stoprecord to stop demos" // alias rcon_password "say Naughty! Don't change the rcon password"