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https://github.com/Oldcustard/ozfort-server-configs
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Update ozfortress.cfg
Updated the following: - Bonus round time updated from 5 > 8. - Implemented Valve's own comp fixes. - Added Fix self-damage on reflects as per poll.
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@ -1,13 +1,13 @@
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// -----------------------------------------------------------------
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// OZFORTRESS SERVER CONFIGS
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// Last updated: 09-06-2022
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// Last updated: 05-09-2022
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// -----------------------------------------------------------------
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mp_timelimit 0
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mp_winlimit 0
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mp_forcerespawn 1
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mp_friendlyfire 0
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mp_bonusroundtime 5
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mp_bonusroundtime 8
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mp_autoteambalance 0
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mp_scrambleteams_auto 0
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mp_decals 100
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@ -50,7 +50,8 @@ tv_enable 1
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tv_delaymapchange 1
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tv_delaymapchange_protect 1
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sm_deterministic_fall_damage 1
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// sm_deterministic_fall_damage 1 - commented out/removed, using Valve's convar fix
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tf_fall_damage_disablespread 1
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sm_empty_active_ubercharges_when_dropped 1
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sm_fix_ghost_crossbow_bolts 1
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sm_fix_post_pause_state 0
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@ -58,14 +59,14 @@ sm_fix_slope_bug 1
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sm_fix_sticky_delay 1
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sm_gunboats_always_apply 0
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sm_inhibit_extendfreeze 1
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sm_override_pipe_size 4
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// sm_override_pipe_size 4 - commented out/removed, Valve made their own fix
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sm_projectiles_ignore_teammates 1
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sm_remove_halloween_souls 1
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sm_remove_medic_attach_speed 0
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sm_remove_pipe_spin 0
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sm_rest_in_peace_rick_may 255
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sm_winger_jump_bonus_when_fully_deployed 0
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sm_fix_reflect_self_damage 0
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sm_fix_reflect_self_damage 1
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sm_projectiles_collide_with_cylinders 0
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sm_grounded_rj_resistance 0
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sm_prevent_respawning 0
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