diff --git a/README.md b/README.md index eef0a58..41cdf45 100644 --- a/README.md +++ b/README.md @@ -13,6 +13,7 @@ Standard 5 Control Points (5CP) maps are played to 30 minutes with a 5 point dif mp_windifference 5 mp_timelimit 30 mp_winlimit 0 +round_time_override 240 ``` Load this configuration using `rcon exec ozfortress_6v6_5cp` or simply `rcon ozf-6s-5cp` on ozfortress servers. @@ -32,6 +33,7 @@ In formats where ties are not allowed, a golden cap may be used to determine the mp_windifference 0 mp_timelimit 0 mp_winlimit 1 +round_time_override 240 ``` Load this configuration using `rcon exec ozfortress_6v6_golden_cap` or simply `rcon ozf-6s-golden` on ozfortress servers. diff --git a/cfg/ozfortress.cfg b/cfg/ozfortress.cfg index a4a9549..e4ef1a8 100644 --- a/cfg/ozfortress.cfg +++ b/cfg/ozfortress.cfg @@ -9,6 +9,7 @@ mp_forcerespawn 1 mp_friendlyfire 0 mp_bonusroundtime 8 mp_autoteambalance 0 +mp_idlemaxtime 0 mp_scrambleteams_auto 0 mp_decals 100 mp_teams_unbalance_limit 0 @@ -49,6 +50,9 @@ sv_contact "itscoretf@gmail.com" tv_enable 1 tv_delaymapchange 1 tv_delaymapchange_protect 1 +tv_allow_camera_man 1 +tv_allow_static_shots 1 +tv_transmitall 1 // TF2 COMP FIXES sm_deterministic_fall_damage 0 // Non-random fall damage... duhhhhh. Off in favour of Valve fix. @@ -71,5 +75,6 @@ sm_grounded_rj_resistance 0 // Gameplay change, leaving off. sm_prevent_respawning 0 // Gameplay change, leaving off. sm_solid_buildings 0 // Gameplay change, leaving off. tf_fall_damage_disablespread 1 +sm_gunboats_always_apply 1 mp_tournament_restart diff --git a/cfg/ozfortress_6v6_5cp.cfg b/cfg/ozfortress_6v6_5cp.cfg index b1e5861..be2f438 100644 --- a/cfg/ozfortress_6v6_5cp.cfg +++ b/cfg/ozfortress_6v6_5cp.cfg @@ -23,8 +23,6 @@ mp_winlimit 0 tv_delaymapchange_protect 1 -sm_gunboats_always_apply 1 // Gameplay change, on since Season 35. - mp_timelimit_improved 0 round_time_override 240 diff --git a/cfg/ozfortress_6v6_golden_cap.cfg b/cfg/ozfortress_6v6_golden_cap.cfg index 0abc92d..3efceab 100644 --- a/cfg/ozfortress_6v6_golden_cap.cfg +++ b/cfg/ozfortress_6v6_golden_cap.cfg @@ -23,8 +23,6 @@ mp_winlimit 1 tv_delaymapchange_protect 1 -sm_gunboats_always_apply 1 // Gameplay change, on since Season 35. - mp_timelimit_improved 0 round_time_override 240 diff --git a/cfg/ozfortress_6v6_koth.cfg b/cfg/ozfortress_6v6_koth.cfg index adbc574..0c3a1f2 100644 --- a/cfg/ozfortress_6v6_koth.cfg +++ b/cfg/ozfortress_6v6_koth.cfg @@ -23,8 +23,6 @@ mp_winlimit 3 tv_delaymapchange_protect 1 -sm_gunboats_always_apply 1 // Gameplay change, on since Season 35. - mp_timelimit_improved 0 round_time_override -1 diff --git a/cfg/ozfortress_6v6_scrim.cfg b/cfg/ozfortress_6v6_scrim.cfg index d6b0331..7baa7db 100644 --- a/cfg/ozfortress_6v6_scrim.cfg +++ b/cfg/ozfortress_6v6_scrim.cfg @@ -23,8 +23,6 @@ mp_winlimit 0 tv_delaymapchange_protect 0 -sm_gunboats_always_apply 1 // Gameplay change, on since Season 35. - mp_timelimit_improved 0 round_time_override 240