go back a level before getting key
This commit is contained in:
parent
71c90a9270
commit
7e13d71b0b
@ -1,70 +1,70 @@
|
|||||||
#include <sourcemod>
|
#include <sourcemod>
|
||||||
#include <tf2_stocks>
|
#include <tf2_stocks>
|
||||||
#include <morecolors>
|
#include <morecolors>
|
||||||
// ^ tf2_stocks.inc itself includes sdktools.inc and tf2.inc
|
// ^ tf2_stocks.inc itself includes sdktools.inc and tf2.inc
|
||||||
|
|
||||||
#pragma semicolon 1
|
#pragma semicolon 1
|
||||||
#pragma newdecls required
|
#pragma newdecls required
|
||||||
|
|
||||||
#define PLUGIN_VERSION "0.1"
|
#define PLUGIN_VERSION "0.1"
|
||||||
|
|
||||||
public Plugin myinfo =
|
public Plugin myinfo =
|
||||||
{
|
{
|
||||||
name = "Config Reminder",
|
name = "Config Reminder",
|
||||||
author = "Rhizome",
|
author = "Rhizome",
|
||||||
description = "Hassles users until they exec",
|
description = "Hassles users until they exec",
|
||||||
version = PLUGIN_VERSION,
|
version = PLUGIN_VERSION,
|
||||||
url = "https://rhizome.tf"
|
url = "https://rhizome.tf"
|
||||||
};
|
};
|
||||||
|
|
||||||
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
|
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
|
||||||
{
|
{
|
||||||
// No need for the old GetGameFolderName setup.
|
// No need for the old GetGameFolderName setup.
|
||||||
EngineVersion g_engineversion = GetEngineVersion();
|
EngineVersion g_engineversion = GetEngineVersion();
|
||||||
if (g_engineversion != Engine_TF2)
|
if (g_engineversion != Engine_TF2)
|
||||||
{
|
{
|
||||||
SetFailState("This plugin was made for use with Team Fortress 2 only.");
|
SetFailState("This plugin was made for use with Team Fortress 2 only.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnPluginStart()
|
public void OnPluginStart()
|
||||||
{
|
{
|
||||||
/**
|
/**
|
||||||
* @note For the love of god, please stop using FCVAR_PLUGIN.
|
* @note For the love of god, please stop using FCVAR_PLUGIN.
|
||||||
* Console.inc even explains this above the entry for the FCVAR_PLUGIN define.
|
* Console.inc even explains this above the entry for the FCVAR_PLUGIN define.
|
||||||
* "No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk."
|
* "No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk."
|
||||||
*/
|
*/
|
||||||
CreateConVar("sm_pluginnamehere_version", PLUGIN_VERSION, "Standard plugin version ConVar. Please don't change me!", FCVAR_REPLICATED|FCVAR_NOTIFY|FCVAR_DONTRECORD);
|
CreateConVar("sm_pluginnamehere_version", PLUGIN_VERSION, "Standard plugin version ConVar. Please don't change me!", FCVAR_REPLICATED|FCVAR_NOTIFY|FCVAR_DONTRECORD);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnMapStart()
|
public void OnMapStart()
|
||||||
{
|
{
|
||||||
/**
|
/**
|
||||||
* @note Precache your models, sounds, etc. here!
|
* @note Precache your models, sounds, etc. here!
|
||||||
* Not in OnConfigsExecuted! Doing so leads to issues.
|
* Not in OnConfigsExecuted! Doing so leads to issues.
|
||||||
*/
|
*/
|
||||||
CreateTimer(15.0, PostReminder, 0, TIMER_REPEAT);
|
CreateTimer(15.0, PostReminder, 0, TIMER_REPEAT);
|
||||||
HookEvent("teamplay_restart_round", BlockStart, EventHookMode_Pre);
|
HookEvent("teamplay_restart_round", BlockStart, EventHookMode_Pre);
|
||||||
|
|
||||||
char config_name[64];
|
char config_name[64];
|
||||||
LoadConfig(config_name, sizeof(config_name));
|
LoadConfig(config_name, sizeof(config_name));
|
||||||
}
|
}
|
||||||
|
|
||||||
Action PostReminder(Handle timer, any data)
|
Action PostReminder(Handle timer, any data)
|
||||||
{
|
{
|
||||||
CPrintToChatAll("{red}No config is applied! Ensure config is applied before starting.");
|
CPrintToChatAll("{red}No config is applied! Ensure config is applied before starting.");
|
||||||
return Plugin_Handled;
|
return Plugin_Handled;
|
||||||
}
|
}
|
||||||
|
|
||||||
Action BlockStart(Event event, const char[] name, bool dontBroadcast)
|
Action BlockStart(Event event, const char[] name, bool dontBroadcast)
|
||||||
{
|
{
|
||||||
ServerCommand("mp_tournament_restart");
|
ServerCommand("mp_tournament_restart");
|
||||||
CPrintToChatAll("{red}Bad rollout! {default}(Did you forget to exec?)");
|
CPrintToChatAll("{red}Bad rollout! {default}(Did you forget to exec?)");
|
||||||
return Plugin_Handled;
|
return Plugin_Handled;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool LoadConfig(char[] config_name, int maxlength)
|
bool LoadConfig(char[] config_name, int maxlength)
|
||||||
{
|
{
|
||||||
char current_map[64];
|
char current_map[64];
|
||||||
GetCurrentMap(current_map, sizeof(current_map));
|
GetCurrentMap(current_map, sizeof(current_map));
|
||||||
|
|
||||||
@ -103,6 +103,7 @@ bool LoadConfig(char[] config_name, int maxlength)
|
|||||||
|
|
||||||
if (StrContains(current_map, current_key, false) != -1)
|
if (StrContains(current_map, current_key, false) != -1)
|
||||||
{
|
{
|
||||||
|
map_configs.GoBack()
|
||||||
map_configs.GetString(current_key, config_name, maxlength);
|
map_configs.GetString(current_key, config_name, maxlength);
|
||||||
PrintToServer("[AUTOCONFIG] Found applicable config: %s", config_name);
|
PrintToServer("[AUTOCONFIG] Found applicable config: %s", config_name);
|
||||||
return true;
|
return true;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user