restructure
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#include <sourcemod>
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#include <tf2_stocks>
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#include <morecolors>
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// ^ tf2_stocks.inc itself includes sdktools.inc and tf2.inc
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#pragma semicolon 1
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#pragma newdecls required
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#define PLUGIN_VERSION "0.1"
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public Plugin myinfo =
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{
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name = "Config Reminder",
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author = "Rhizome",
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description = "Hassles users until they exec",
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version = PLUGIN_VERSION,
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url = "https://rhizome.tf"
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};
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public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
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{
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// No need for the old GetGameFolderName setup.
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EngineVersion g_engineversion = GetEngineVersion();
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if (g_engineversion != Engine_TF2)
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{
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SetFailState("This plugin was made for use with Team Fortress 2 only.");
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}
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}
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public void OnPluginStart()
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{
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/**
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* @note For the love of god, please stop using FCVAR_PLUGIN.
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* Console.inc even explains this above the entry for the FCVAR_PLUGIN define.
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* "No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk."
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*/
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CreateConVar("sm_pluginnamehere_version", PLUGIN_VERSION, "Standard plugin version ConVar. Please don't change me!", FCVAR_REPLICATED|FCVAR_NOTIFY|FCVAR_DONTRECORD);
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}
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public void OnMapStart()
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{
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/**
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* @note Precache your models, sounds, etc. here!
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* Not in OnConfigsExecuted! Doing so leads to issues.
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*/
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CreateTimer(15.0, PostReminder, 0, TIMER_REPEAT);
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HookEvent("teamplay_restart_round", BlockStart, EventHookMode_Pre);
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}
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Action PostReminder(Handle timer, any data)
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{
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CPrintToChatAll("{red}No config is applied! Ensure config is applied before starting.");
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return Plugin_Handled;
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}
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Action BlockStart(Event event, const char[] name, bool dontBroadcast)
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{
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ServerCommand("mp_tournament_restart");
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CPrintToChatAll("{red}Bad rollout! {default}(Did you forget to exec?)");
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return Plugin_Handled;
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}
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